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Made with Nano Banana 2 Lite · CC0 · 6 Aug 2026
Generated from: A pixel-art sprite sheet of a knight's HEAVY OVERHEAD GREATSWORD SMASH, in the style of the reference image (same grim plate-armoured paladin, same slate-blue and indigo palette, same 16-bit HD-2D pixel art). CRITICAL: ALL FOUR ROWS must show the attack. Not one row. Every single one of the twenty cells is part of a swing — there must be NO standing pose and NO walking pose anywhere on this sheet. STRICT LAYOUT: exactly 4 rows and 5 columns = 20 cells on a regular grid, generous even margins, cells never touching, all figures in a row on the same baseline. Keep the flat two-tone grey checkerboard background. Row 1 — the knight seen from the FRONT, facing the viewer. Row 2 — the knight in profile facing LEFT. Row 3 — the knight seen from BEHIND, facing away. Row 4 — the knight in profile facing RIGHT. Every row shows the SAME five-step smash, only the viewing angle changes: cell 1 — deep crouch, greatsword hauled back and low behind him, both hands gripping; cell 2 — full wind-up, blade raised high above his head, body arched backwards, cape flaring up; cell 3 — the strike, blade slammed down through the vertical, a wide bright crescent motion arc following the blade; cell 4 — impact, blade buried at ground level in front of him, a burst of dust and chips at the tip, knight bent forward over it; cell 5 — heavy recovery, dragging the blade back up out of the ground, off balance, cape settling. Slow, enormous, fully committed — his whole body moves in every cell. No text, no numbers, no borders, no ground shadow.
Creator
Kévin
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