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Made with Nano Banana 2 Lite · CC0 · 8 Sept 2026
Generated from: A pixel art sheet of separate top-down furniture and props for a dwarven forge and tavern, drawn for a 32x32 tile grid. CRITICAL SCALE RULE: these objects sit beside a character who is 32 pixels wide and 48 pixels tall. A chair must be about 24 pixels tall — HALF the character's height. A barrel must be about 26 pixels — waist height. An anvil must be about 28 pixels wide. A table must be about 64 pixels wide, two tiles. Nothing may be taller than the character except the tall bookshelf. Draw them SMALL. OBJECTS, each drawn once, fully separated: a blacksmith anvil on a wooden stump, a stone forge hearth with glowing coals, a wooden quench barrel filled with water, a wooden crate, a closed wooden chest, a round wooden tavern table, a simple wooden chair, a low wooden stool, a wooden bed with a pale blanket, a tall bookshelf full of books, a stack of chopped firewood, a wooden barrel of ale. STYLE: true pixel art, hard chunky pixels, NO anti-aliasing, NO gradients, NO blur, limited palette of about 24 muted colours, strong dark outline on every object, flat top-down three-quarter view like a 16-bit RPG. Consistent lighting from the top-left. LAYOUT: a loose grid of 4 columns by 3 rows on a solid magenta background (#FF00FF), with wide magenta gutters between every object. NO grid lines, NO borders, NO text, NO labels, NO ground or floor under the objects, NO shadows cast onto the background.
Creator
Mark Wilson
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