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Made with Nano Banana 2 Lite ยท CC0 ยท 8 Sept 2026
Generated from: A pixel art sheet of 6 separate top-down furniture props for a dwarven tavern and forge, drawn for a 32x32 tile grid. CRITICAL SCALE RULE: these sit beside a character who is 30 pixels wide and 37 pixels tall. The bar counter is the only wide object. Nothing may be taller than the character. Draw them SMALL and CHUNKY. THE 6 OBJECTS, each drawn once, fully separated: 1. A long wooden tavern bar counter seen from above and slightly in front, a heavy plank top with a panelled front, roughly four times as wide as it is tall 2. A blacksmith work bench, a sturdy wooden table with hammers and tongs lying on it, about twice as wide as it is tall 3. A wooden weapon rack holding two swords and an axe, standing against a wall 4. A dark red woven rug with a simple geometric border, seen flat from directly above, wider than it is tall 5. A small wooden barrel rack holding three ale kegs on their sides 6. A stone grindstone wheel on a wooden frame STYLE: true pixel art, hard chunky pixels, NO anti-aliasing, NO gradients, NO blur, a limited muted palette of about 24 colours in warm browns and cold greys, strong dark outline on every object, flat top-down three-quarter view like a 16-bit RPG. Consistent lighting from the top-left. LAYOUT: a loose grid of 3 columns by 2 rows on a solid magenta background (#FF00FF), with wide magenta gutters between every object. NO grid lines, NO borders, NO text, NO labels, NO floor under the objects, NO shadows cast onto the background.
Creator
Mark Wilson
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