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Made with Nano Banana 2 Lite · CC0 · 18 Sept 2026
Generated from: a medieval GRANARY: a timber-framed grain store with a steep thatched roof, dark oak framing with pale lime-plaster infill panels, a loading door high on the lower-right face with a hoist beam above it. CRITICAL CHANGE: it must stand on a SOLID CONTINUOUS STONE PLINTH — an unbroken masonry base course that runs all the way round the building and meets the ground in one clean straight edge on each visible side. NO staddle stones, NO posts, NO gap under the building, nothing raised. ABSOLUTELY NO LADDER and no stairs, no ramp, no barrels, sacks, crates, carts or tools anywhere — nothing may lean against the building or stick out past its stone base, because the bottom outline of the stone plinth must stay a perfectly clean unbroken straight line on both the left and the right side. Hand-painted 2D isometric real-time-strategy game sprite art: crisp readable forms, natural saturated colours, visible brush texture, strong form shading that reads the object's volume. 2:1 dimetric isometric projection seen from above at a 30 degree elevation, so each visible base edge of the structure runs along a ground axis and descends exactly 1 unit vertically for every 2 units horizontally — a shallow slope, not a steep one. The key light is a warm afternoon sun from the UPPER RIGHT, so right-facing walls and roof slopes are bright and warm, left-facing walls fall into cool blue-grey shadow, and upward-facing surfaces are brightest. A single structure, centred, entirely visible, with a clear margin on every side. The background is completely flat uniform pure chroma-key green (#00FF00) and has NOTHING on it: no ground plane, no grass, no baseplate, no cast shadow on the backdrop, no border, no text, no watermark, no signature, no second object.
Creator
David
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