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Made with Nano Banana 2 Lite · CC0 · 18 Sept 2026
Generated from: A medieval GRANARY: a tall narrow timber-framed grain store raised on short stone staddle-stones above the ground, steep thatched roof, dark oak framing with pale lime-plaster infill panels, a small loading door set high just under the eaves on the lower-right face with a hoist beam projecting above it. Only the granary itself — no ladder, no stairs, no barrels, no sacks, no separate props of any kind. Hand-painted 2D isometric real-time-strategy game sprite art: crisp readable forms, natural saturated colours, visible brush texture, strong form shading that reads the object's volume. 2:1 dimetric isometric projection seen from above at a 30 degree elevation, so the building's two visible base edges run along the ground axes at a 2:1 screen gradient and two side walls are visible. The key light is a warm afternoon sun from the UPPER RIGHT, so right-facing walls and roof slopes are bright and warm, left-facing walls fall into cool blue-grey shadow, and upward-facing surfaces are brightest. A single building, centred, entirely visible, with a clear margin on every side. The background is completely flat uniform pure chroma-key green (#00FF00) and has NOTHING on it: no ground plane, no grass, no baseplate, no cast shadow on the backdrop, no border, no text, no watermark, no signature, no second object.
Creator
David
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