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Made with Nano Banana 2 Lite ยท CC0 ยท 18 Sept 2026
Generated from: A large medieval campaign TENT of heavy weathered off-white canvas: clearly visible stitched SEAMS running down the canvas panels, guy-ropes to wooden pegs, a ridge pole, and a dark open DOORWAY flap on the lower-right face with shadow inside it. It must read as taut fabric with folds, not as a smooth untextured slab. Hand-painted 2D isometric real-time-strategy game sprite art: crisp readable forms, natural saturated colours, visible brush texture, strong form shading that reads the object's volume. 2:1 dimetric isometric projection seen from above at a 30 degree elevation, so the building's two visible base edges run along the ground axes at a 2:1 screen gradient and two side walls are visible. The key light is a warm afternoon sun from the UPPER RIGHT, so right-facing walls and roof slopes are bright and warm, left-facing walls fall into cool blue-grey shadow, and upward-facing surfaces are brightest. A single building, centred, entirely visible, with a clear margin on every side. The background is completely flat uniform pure chroma-key green (#00FF00) and has NOTHING on it: no ground plane, no grass, no baseplate, no cast shadow on the backdrop, no border, no text, no watermark, no signature, no second object.
Creator
David
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