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Made with Nano Banana 2 Lite · CC0 · 18 Jun 2026
Generated from: A horizontal sprite sheet containing EXACTLY 4 walk-cycle frames of the SAME knight character in a single evenly-spaced row, left to right, on a flat pure white background. Clear white space (a gutter) between each frame so they never touch or overlap; no dividing lines, no boxes, no numbers, no text. Every frame is the identical character at the identical size with the feet on the SAME horizontal baseline — ONLY the legs/arms change through a walk cycle. The knight is squared to the camera in a straight-down FRONT view, facing the viewer head-on, shoulders parallel to the screen (NOT angled, NOT three-quarter). The 4 frames, left to right: (1) PASSING pose, both legs together straight under the body; (2) LEFT leg striding forward toward the viewer with the left boot planted ahead, right leg trailing back, right arm swung forward; (3) PASSING pose, both legs together under the body; (4) RIGHT leg striding forward toward the viewer with the right boot planted ahead, left leg trailing back, left arm swung forward. A stout broad heavily-armored knight in dark battered steel plate armor over a deep-blue tunic and hood, short tattered cape, heavy gauntlets and armored boots, daggers at the belt. Tim Burton-esque Don't Starve style, scratchy hand-drawn ink linework, muted desaturated charcoal/sepia/steel-grey palette, deep heavy black ink shadows, woodcut cross-hatch shading. Full body including both boots in every frame.
Creator
Brorsan Beppe
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