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Made with Nano Banana 2 Lite · CC0 · 16 Sept 2026
Generated from: A clean flat HUD reference sheet for the stylized Nordic fantasy game "Rune Warrior". Very dark desaturated blue-black flat background (#14171c), minimal, uncluttered, generous empty space, no ornate frames, no parchment, no filigree. Crisp flat game UI art with soft painterly shading, seen straight on. Small pale grey sans-serif labels, no quotation marks. TEXT RULE — the finished sheet contains ONLY these strings, and absolutely nothing else: TOP-LEFT HUD — LIFE KNOTS + STAMINA 1 FULL / HIDDEN 2 ACTIVE USE 3 LOW — UNDER 25% 4 EMPTY / EXHAUSTED 5 REGENERATING LIFE #E29A35 RUNE #15CAF0 STAMINA #D8CDB6 Life is warm. Power is cold. Stamina is neither — it is the body. Write no sentence of description beneath any bar, no explanatory paragraph, no heading of any kind. Near the top of the sheet, the game's existing Life Knot bar as it sits in the screen's top-left corner: a horizontal dark braided root-wood cord running left to right from a small tied-off root-stump anchor at its left end. Threaded along it, three identical compact round knot discs, all the same size and the same brightness, evenly spaced with plenty of cord showing between them, each only a little taller than the cord is thick — restrained, not oversized medallions. Every disc is five strands of root wood twisted clockwise in a tight spiral inward to a small ember core: dark root-wood #42352b at the rim grading to ember #e0672c at the heart, bright core #ffa348, soft red bloom #d4562a behind it, one thin narrow pewter band #c4bdaf over a single strand, dark outline #1a1613. Warm amber only. Immediately under that cord, sharing the same root-stump anchor and matching its total width, the stamina strand: braided pale sinew #d8cdb6 inside a dark iron channel with a thin dark frame, about half the height of a knot disc, drained to two thirds — pale sinew for the left two thirds, empty and dark for the right third. Never amber, never cyan. Its single label line sits below it. Halfway down the sheet, with clear empty space around it, a row of five stamina bars side by side, evenly spaced with gaps, each about one sixth of the sheet wide, each a slim capsule of dark iron channel and thin dark frame holding braided sinew, all level on one baseline, each clearly distinguishable from its neighbours: the first a ghost, its channel faded almost entirely into the background; the second filled three quarters with pale sinew, the last quarter dark; the third with only a short stub of fill at its left end, the rest dark; the fourth with no fill at all, the sinew inside sagging slack with a frayed break and a dull iron-red cast; the fifth one third filled from the left with a soft pale sweep of light at the leading edge. A small pale grey numeral and its short label sit under each one. Across the foot, three plain round colour swatches in a row — warm amber, cyan, pale bone — each with its label and hex code beneath it, and to their right the two short lines of pale grey text. All text correctly spelled in English. No character art, no landscape, no photorealism, no 3D scene — a flat UI reference sheet only.
Creator
Richard Kragten
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