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Made with Nano Banana 2 Lite · CC0 · 12 Sept 2026
Generated from: A character pose sheet: EXACTLY THREE full-body poses of the SAME armoured character shown in the reference image, in a single horizontal row on a flat uniform pure magenta (#FF00FF) background, with wide clear empty gaps between the figures so they never touch or overlap. Keep the reference character's identity exactly: same great helm ON HIS HEAD in every pose, same heavy stone-coloured plate armour, same chainmail skirt, same enormous two-handed hammer, same bulk, same colours, same heavy ink outline, same flat three-value cel shading, same warm rim light from the upper right. Three DIFFERENT attacks, one pose each, all at the moment of contact. Each must be a COMPLETE figure with nothing cropped. Pose 1 (left) — AIRBORNE HAMMER BLOW: he is in mid-air with BOTH FEET CLEARLY OFF THE GROUND and well above the bottom of the frame, body angled forward, the hammer swung down and forward in both gauntlets, knees bent up under him, chainmail streaming upward. Unmistakably a figure in flight, not a figure standing. Pose 2 (middle) — DIVING SLAM: he is falling head-down and forward at a steep angle, BOTH FEET OFF THE GROUND and high in the frame, the hammer driven straight down beneath him in both hands, legs trailing up behind. A heavy downward motion smear follows the hammer head and TOUCHES it. Pose 3 (right) — LONG-REACH GROUND SHOCK: he is planted wide and low with both feet on the ground, the hammer swung fully out and down to arm's length at his side, the other arm braced, the whole mass committed forward. A wide arc of shattered stone and dust leaves the hammer head and TOUCHES it. Flat side-on three-quarter camera, eye level with the chest, no perspective foreshortening, all three figures drawn at the same scale. No text, no captions, no labels, no border, no ground shadow, no extra characters.
Creator
Tim Brook
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