Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 12 Sept 2026
Generated from: A character pose sheet: EXACTLY THREE full-body poses of the SAME armoured character shown in the reference image, in a single horizontal row on a flat uniform pure magenta (#FF00FF) background, with wide clear empty gaps between the figures so they never touch or overlap. Keep the reference character's identity exactly: same great helm ON HIS HEAD in every pose, same heavy stone-coloured plate armour, same chainmail skirt, same enormous two-handed hammer, same bulk and broad shoulders, same colours, same heavy ink outline, same flat three-value cel shading, same warm rim light from the upper right. This is the SECOND blow of a combination, a short backhand shove with the hammer's HAFT rather than a repeat of the first swing, so it must read as a different attack. Three phases, each a COMPLETE figure from helm to boots: Pose 1 (left) — WIND-UP: he turns his shoulder in and draws the hammer haft across his chest, weight shifting onto the back leg, helm dipped behind the pauldron. Pose 2 (middle) — CONTACT: he drives the haft straight out from the chest with both gauntlets, hips and shoulders squared, back heel turned over, the whole mass behind it. A short motion smear follows the haft and TOUCHES it. Pose 3 (right) — FOLLOW-THROUGH: the shove is past its target, both arms extended and dropping, the body over-committed forward onto the front foot, chainmail swinging. Flat side-on three-quarter camera, eye level with the chest, no perspective foreshortening, all three figures the same height and the same scale, feet on one shared invisible ground line. No text, no captions, no labels, no border, no ground shadow, no extra characters.
Creator
Tim Brook
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.