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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet showing THREE poses of the SAME chain-fighter as the reference image, in a single row with ENORMOUS empty space between them, on a flat plain solid mid-grey background. Each figure is a completely isolated island of ink with at least two whole figure-widths of blank grey between neighbours. Do NOT draw a ground line. Keep the reference character EXACTLY: same lean wiry chain-fighter, sleeveless dark tunic, studded belt, wrapped forearms, shaven head with a violet brand at one temple, short heavy chain wound around one fist, same heavy ink outline and flat three-value cel shading with a warm rim light from the upper right. All three face RIGHT, flat side-on camera at chest height, same scale, same invisible ground line. This is ONE UPPERCUT that throws the enemy into the air, in three drawings: 1. WIND-UP — dropping into a deep crouch, the chained fist low and back near the knee, chin tucked, both knees deeply bent, coiling DOWNWARD. No motion effect. 2. CONTACT — exploding upward: the chained fist thrown straight UP past the head with the arm fully extended vertically, chest and chin thrown up and back, both feet leaving the ground, the chain snapped downward. A bright violet smear traces a vertical rising arc behind the fist. 3. FOLLOW-THROUGH — past the apex: the arm still up but falling loose, body stretched tall and off balance, one foot just touching down, head tipped back. No motion effect. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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