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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet showing THREE poses of the same creature, in a single row with ENORMOUS empty space between them, on a flat plain solid mid-grey background. Each figure is a completely isolated island of ink with at least two whole figure-widths of blank grey between neighbours. No tail, claw or limb may reach toward the next figure. The character: a HOUND — a lean FOUR-LEGGED dead hound-thing, hairless hide stretched tight over ribs and hips, a long narrow eyeless skull with too many teeth, a whip-thin tail, cracked claws. Art direction: heavy confident ink outline with varying weight, flat cel shading with exactly THREE values per material and no gradients, one warm rim light from the upper right. Desaturated grey hide, with a dull RED gleam in the eye sockets as the only saturated colour. Side view at the animal's own height, all three facing RIGHT: 1. Crouched to pounce: haunches gathered low and back, front legs braced, head low and aimed forward. About to leap, not leaping. 2. Mid-pounce: fully airborne and stretched out, front claws thrown forward, jaws wide open. 3. The landing overshoot: front legs splayed and skidding, head down, hindquarters coming over the top, off balance. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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