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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet showing SIX poses of the same creature, in a single row with ENORMOUS empty space between them, on a flat plain solid mid-grey background. Each figure is a completely isolated island of ink with at least one whole figure-width of blank grey between neighbours. Nothing may reach toward the next figure. The character: a HERALD — a tall stooped dead bell-ringer in a heavy tattered mantle, a wide flat brimmed hat pulled low so the face is a shadow, long thin arms, a large cracked hand-bell in one fist. Art direction: heavy confident ink outline with varying weight, flat cel shading with exactly THREE values per material and no gradients, one warm rim light from the upper right. Desaturated grey mantle and tarnished bronze, with a cold PALE GOLD gleam on the bell as the only saturated colour. Side-on three-quarter camera at chest height: 1. Facing RIGHT, winding up the toll: the bell hauled back and high above the shoulder, the body wound away, mantle pulled taut. About to strike, not striking. 2. Facing RIGHT, the toll released: the bell swung forward and down at full extension in front of the body, mouth of the bell open toward the viewer, mantle blasted back. A short pale gold ring of sound sits close around the bell. 3. Facing RIGHT, after the toll: the bell hanging low and still, arms slack, body folded forward and emptied. Not a second attack. 4. Seen from the FRONT, square-on to the camera, hat brim starting to turn to the left, mantle swinging across the body. 5. Facing RIGHT, taking a hit: hat snapped back and to the left, chest caved in, both arms flung outward, the bell loose, knees buckling. 6. Knocked flat and entirely horizontal, lying on one side, mantle spread across the floor, the bell fallen beside the body, hat toward the viewer. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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