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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet showing SIX poses of the SAME plague-priest as the reference image, in a single row with ENORMOUS empty space between them, on a flat plain solid mid-grey background. Each figure is a completely isolated island of ink with at least one whole figure-width of blank grey between neighbours. Do NOT draw a ground line. Keep the censer chain SHORT and close to the body. Keep the reference character EXACTLY: same tall gaunt hooded plague-priest, beaked mask, ragged cassock, bandaged hands, short-chained censer with a green glow, same heavy ink outline and flat three-value cel shading with a warm rim light from the upper right. All six face RIGHT, flat side-on camera at chest height, same scale, same invisible ground line. These are TWO DIFFERENT ATTACKS, three drawings each. They must read as clearly different attacks. FIRST ATTACK — a CROSS, a flat horizontal censer swing: 1. CROSS WIND-UP — the censer hauled back BEHIND the body at waist height on a taut chain, held level, torso wound fully away, weight on the back foot, the free hand raised as a guard. Horizontal coil. No motion effect. 2. CROSS CONTACT — the censer swung flat through chest height at full extension in front of the body, chain straight and level, torso rotated completely through, back heel pivoted, cassock flaring wide. A long straight green smear trails horizontally behind the censer. 3. CROSS FOLLOW-THROUGH — the censer carried past and around to the far side at waist height, chain slack, shoulders overshot, the beaked mask turned after it. No motion effect. SECOND ATTACK — a LAUNCHER, a rising censer swing that throws the enemy into the air: 4. LAUNCHER WIND-UP — dropping into a deep crouch, the censer lowered to the floor between the feet, the free hand low, hood tucked, knees deeply bent, coiling DOWNWARD. The opposite shape from the cross wind-up. No motion effect. 5. LAUNCHER CONTACT — driving upward: the censer thrown straight UP past the mask with the arm fully extended vertically and the chain taut, chest and beak thrown up and back, both feet leaving the ground, cassock snapped downward. A green smear traces a vertical rising arc behind the censer. 6. LAUNCHER FOLLOW-THROUGH — past the apex: the censer still high but falling loose, the body stretched tall and off balance, one foot just touching down, the beak tipped back watching the target rise. No motion effect. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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