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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet showing SIX poses of the SAME duellist as the reference image, in a single row with ENORMOUS empty space between them, on a flat plain solid mid-grey background. Each figure is a completely isolated island of ink with at least one whole figure-width of blank grey between neighbours. Do NOT draw a ground line. Keep the reference character EXACTLY: same lithe duellist, cropped leather jerkin, bare forearms, twin short curved knives, torn ice-blue sash, same heavy ink outline and flat three-value cel shading with a warm rim light from the upper right. All six face RIGHT, flat side-on camera at chest height, same scale, same invisible ground line. These are TWO DIFFERENT ATTACKS, three drawings each. They must read as clearly different attacks. FIRST ATTACK — a CROSS, a committed straight thrust with the rear blade: 1. CROSS WIND-UP — the rear knife cocked back tight beside the ribs point-forward, torso rotated away so the shoulder screens the chest, weight loaded on the back foot, the front knife raised as a guard. Horizontal coil. No motion effect. 2. CROSS CONTACT — the rear knife driven straight forward at chest height at full extension, arm locked level, torso rotated completely through, back heel lifted and pivoted, front foot planted in a long lunge. A short straight ice-blue smear trails horizontally behind the blade. 3. CROSS FOLLOW-THROUGH — the thrusting arm crossing past and down in front of the chest, shoulders overshot, head turned after the blade, guard hand dropped. No motion effect. SECOND ATTACK — a LAUNCHER, a rising cut that throws the enemy into the air: 4. LAUNCHER WIND-UP — dropping into a deep crouch, both knives low and back near the knees, chin tucked, knees deeply bent, coiling DOWNWARD. The opposite shape from the cross wind-up. No motion effect. 5. LAUNCHER CONTACT — exploding upward: both knives thrown straight UP past the head with the arms fully extended vertically, chest and chin thrown up and back, both feet leaving the ground, sash snapped downward. A bright ice-blue smear traces a vertical rising arc behind the blades. 6. LAUNCHER FOLLOW-THROUGH — past the apex: arms still up but falling loose, body stretched tall and off balance, one foot just touching down, head tipped back watching the target rise. No motion effect. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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