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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet showing SIX poses of the same creature, in a single row with ENORMOUS empty space between them, on a flat plain solid mid-grey background. Each figure is a completely isolated island of ink with at least one whole figure-width of blank grey between neighbours. Nothing may reach toward the next figure. The character: a DROWNER — a bloated drowned corpse, swollen waterlogged pallid grey skin split and puffy, sagging belly, matted black hair plastered over a faceless head, abnormally long thin arms with hooked fingers hanging below the knees. Art direction: heavy confident ink outline with varying weight, flat cel shading with exactly THREE values per material and no gradients, one warm rim light from the upper right. Desaturated pallid grey flesh, with a cold SICK TEAL as the only saturated colour. Side-on three-quarter camera at chest height: 1. Facing RIGHT, winding up a hooking grab: both long arms drawn back and wide, fingers splayed and hooked, body leaning away, mouth of the hair parting. About to strike, not striking. 2. Facing RIGHT, the grab landing: both long arms thrown forward at full extension, hooked fingers closing in the air ahead of the body, torso lunging. A short teal smear follows the hands and stays close to the arms. 3. Facing RIGHT, after the grab: arms fallen open and crossed low in front of the body, head dropped, weight overbalanced forward. Not a second attack. 4. Seen from the FRONT, square-on to the camera, head starting to turn to the left, both long arms hanging at the sides. 5. Facing RIGHT, taking a hit: head snapped back and to the left, belly caved in, both long arms flung outward, knees buckling. 6. Knocked flat and entirely horizontal, lying on one side, the long arms spread across the floor, hair spilled, head toward the viewer. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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