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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet showing SIX poses of the SAME chain-fighter as the reference image, in a single row with ENORMOUS empty space between them, on a flat plain solid mid-grey background. Each figure is a completely isolated island of ink with at least one whole figure-width of blank grey between neighbours. Do NOT draw a ground line. Keep the reference character EXACTLY: same lean wiry chain-fighter, sleeveless dark tunic, studded belt, wrapped forearms, shaven head with a violet brand at one temple, short heavy chain wound around one fist, same heavy ink outline and flat three-value cel shading with a warm rim light from the upper right. All six face RIGHT, flat side-on camera at chest height, same scale, same invisible ground line. These are TWO DIFFERENT ATTACKS, three drawings each. They must read as clearly different attacks. FIRST ATTACK — a CROSS, a heavy straight punch thrown with the hips: 1. CROSS WIND-UP — the chained fist cocked back tight beside the ribs, torso rotated away so the shoulder screens the chest, weight fully loaded on the back foot, the free hand raised as a guard. Horizontal coil. No motion effect. 2. CROSS CONTACT — the chained fist driven straight forward at head height at full extension, arm locked out and level, torso rotated completely through, back heel lifted and pivoted, front foot planted. A short straight violet smear trails horizontally behind the fist. 3. CROSS FOLLOW-THROUGH — the punching arm crossing past and down in front of the chest, shoulders overshot, head turned after the fist, guard hand dropped. No motion effect. SECOND ATTACK — a LAUNCHER, an uppercut that throws the enemy into the air: 4. LAUNCHER WIND-UP — dropping into a deep crouch, the chained fist low and back near the knee, chin tucked, both knees deeply bent, coiling DOWNWARD. The opposite shape from the cross wind-up. No motion effect. 5. LAUNCHER CONTACT — exploding upward: the chained fist thrown straight UP past the head with the arm fully extended vertically, chest and chin thrown up and back, both feet leaving the ground, the chain snapped downward. A bright violet smear traces a vertical rising arc behind the fist. 6. LAUNCHER FOLLOW-THROUGH — past the apex: the arm still up but falling loose, body stretched tall and off balance, one foot just touching down, head tipped back watching the target rise. No motion effect. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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