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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet showing SIX poses of the SAME knight as the reference image, in a single row with ENORMOUS empty space between them, on a flat plain solid mid-grey background. Each figure is a completely isolated island of ink with at least one whole figure-width of blank grey between neighbours. Do NOT draw a ground line. Keep the reference character EXACTLY: same bare weathered head with short grey hair and no helmet, same battered plate armour, same tattered blue cape, same glowing orange gauntlet on the left hand, same heavy ink outline and flat three-value cel shading with a warm rim light from the upper right. All six face RIGHT, flat side-on camera at chest height, same scale, same invisible ground line. These are TWO DIFFERENT ATTACKS, three drawings each. They must be clearly different attacks, not variations of one. FIRST ATTACK — a CROSS, a heavy straight punch thrown with the hips: 1. CROSS WIND-UP — the gauntlet fist cocked back tight beside the ribs, the whole torso rotated away from the target so the shoulder screens the chest, weight fully loaded on the back foot, front hand raised as a guard. Horizontal coil. No motion effect. 2. CROSS CONTACT — the fist driven straight forward at head height at full extension, arm locked out and level, torso rotated completely through so the back shoulder has come all the way round, back heel lifted and pivoted, front foot planted. A short straight orange smear trails horizontally behind the fist. 3. CROSS FOLLOW-THROUGH — the punching arm crossing past and down in front of the chest, shoulders overshot past the target line, head turned after the fist, guard hand dropped. No motion effect. SECOND ATTACK — a LAUNCHER, an uppercut that throws the enemy into the air: 4. LAUNCHER WIND-UP — the knight dropping into a deep crouch, the gauntlet fist low and back near the knee, chin tucked, both knees deeply bent, coiling DOWNWARD. The opposite shape from the cross wind-up. No motion effect. 5. LAUNCHER CONTACT — the body exploding upward: the gauntlet fist thrown straight UP past the head with the arm fully extended vertically, the chest and chin thrown up and back, both feet leaving the ground. A bright orange smear traces a vertical rising arc behind the fist. 6. LAUNCHER FOLLOW-THROUGH — the apex passed: the arm still up but falling loose, the body stretched tall and off balance, one foot just touching down, head tipped back watching the target rise. No motion effect. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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