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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet showing SIX poses of the same creature, arranged in a single row with ENORMOUS empty space between them, on a flat plain solid mid-grey background. The six figures must be SMALL and WIDELY SEPARATED — each one occupying only a narrow strip of the image, with at least one whole figure-width of blank grey between neighbours. No tail, claw, jaw or limb may reach toward the next figure. Each figure is a completely isolated island of ink. The character: a HOUND — a lean FOUR-LEGGED dead hound-thing, hairless hide stretched tight over ribs and hips, a long narrow eyeless skull with too many teeth, a whip-thin tail, cracked claws. Art direction: heavy confident ink outline with varying weight, flat cel shading with exactly THREE values per material and no gradients, one warm rim light from the upper right. Desaturated grey hide, with a dull RED gleam in the eye sockets as the only saturated colour. Side view at the animal's own height: 1. Facing RIGHT, crouched to pounce: haunches gathered low and back, front legs braced, head low and aimed forward. About to leap, not leaping. 2. Facing RIGHT, mid-pounce: fully airborne and stretched out, front claws thrown forward, jaws wide open. 3. Facing RIGHT, the landing overshoot: front legs splayed and skidding, head down, hindquarters coming over the top, off balance. 4. Seen from the FRONT, square-on to the camera, head starting to swing left, chest and both forelegs visible. 5. Facing RIGHT, taking a hit: skull snapped back and to the left, spine twisted, legs splaying outward. 6. Knocked flat and entirely horizontal, lying on its side, legs limp and tangled, skull toward the viewer. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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