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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet showing SIX poses of the same creature, in a single row with ENORMOUS empty space between them, on a flat plain solid mid-grey background. Each figure is a completely isolated island of ink with at least one whole figure-width of blank grey between neighbours. Nothing may reach toward the next figure. The character: an ARBALIST — a dead marksman, lean and upright, quilted gambeson under a half-cuirass, narrow iron sallet with a single horizontal eye-slit, quiver of short bolts at the hip, heavy crossbow in both hands. Art direction: heavy confident ink outline with varying weight, flat cel shading with exactly THREE values per material and no gradients, one warm rim light from the upper right. Desaturated quilted cloth and dull steel, with a cold PALE CYAN glow on the bolt tips as the only saturated colour. Side-on three-quarter camera at chest height: 1. Facing RIGHT, taking aim: the crossbow raised level to the shoulder in both hands, sallet sighting along it, body settled and still, front foot forward. About to fire, not firing. 2. Facing RIGHT, the shot: the crossbow snapping in recoil, the string forward, the bolt just leaving the rail, shoulders driven back. A short pale cyan streak follows the bolt and stays close to the weapon. 3. Facing RIGHT, after the shot: the crossbow dropped to the waist and being cranked, head down over it, body off guard. Not a second attack. 4. Seen from the FRONT, square-on to the camera, sallet starting to turn to the left, the crossbow held across the chest. 5. Facing RIGHT, taking a hit: sallet snapped back and to the left, chest caved in, the crossbow flung wide, front knee buckling. 6. Knocked flat and entirely horizontal, lying on one side, the crossbow fallen beside the body, bolts spilled across the floor, sallet toward the viewer. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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