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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet showing FOUR poses of the SAME chain-fighter as the reference image, in a single row with ENORMOUS empty space between them, on a flat plain solid mid-grey background. Each figure is a completely isolated island of ink with at least one whole figure-width of blank grey between neighbours. Do NOT draw a ground line. Keep the reference character EXACTLY: same lean wiry chain-fighter, sleeveless dark tunic, studded belt, wrapped forearms, shaven head with a violet brand at one temple, short heavy chain wound around one fist, same heavy ink outline and flat three-value cel shading with a warm rim light from the upper right. All four face RIGHT, flat side-on camera at chest height, same scale, same invisible ground line. This is ONE HEAVY OVERHEAD CHAINED-FIST HAMMER BLOW broken into four drawings. The wind-up gets TWO drawings because it is slow and the player must read it coming: 1. WIND-UP, EARLY — the chained fist begins to rise past the shoulder, weight shifting to the back foot, the shaven head tipping up to follow it, the free arm dropping back for balance. Loading, not yet loaded. No motion effect. 2. WIND-UP, FULL — fully loaded: the chained fist hauled all the way up above and behind the head with the arm straight, the whole body arched backwards like a drawn bow, front foot lifted clear of the ground, the chain hanging taut. The most extreme silhouette in the sheet. No motion effect. 3. CONTACT — the fist smashed straight down at full extension to knee height in front of the body, arm locked, torso folded over it, both feet slammed flat and wide, head down. A thick violet smear traces the whole downward arc and stays attached to the arm. 4. FOLLOW-THROUGH — spent: the fist resting low near the floor past the target, shoulders bowed over it, the chain pooled, back leg trailed out, head down. It must NOT look like a second attack. No motion effect. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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