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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet showing FOUR poses of the SAME knight as the reference image, in a single row with ENORMOUS empty space between them, on a flat plain solid mid-grey background. Each figure is a completely isolated island of ink with at least one whole figure-width of blank grey between neighbours. Do NOT draw a ground line. Keep the reference character EXACTLY: same bare weathered head with short grey hair and no helmet, same battered plate armour, same tattered blue cape, same glowing orange gauntlet on the left hand, same heavy ink outline and flat three-value cel shading with a warm rim light from the upper right. All four face RIGHT, flat side-on camera at chest height, same scale, same invisible ground line. This is ONE HEAVY OVERHEAD BLOW broken into four drawings. The wind-up gets TWO drawings because it is slow and the player must read it coming: 1. WIND-UP, EARLY — the knight begins to load the blow: the glowing gauntlet fist starts to rise past the shoulder, weight shifting onto the back foot, front foot lightening, torso beginning to rotate away from the target, knees softening. Coiling, not yet coiled. No motion effect. 2. WIND-UP, FULL — the blow fully loaded and about to be released: the gauntlet fist hauled all the way up above and behind the head with the arm straight, the whole body arched backwards like a drawn bow, front foot fully lifted off the ground, cape streaming down behind. The most extreme, most readable silhouette in the whole sheet. No motion effect. 3. CONTACT — the blow smashing down at full extension: the glowing gauntlet driven down and forward to knee height in front of the body, the arm locked, the torso folded over it, both feet slammed flat and wide, the head down. A thick bright orange smear traces the whole downward arc from above the head to the fist, and stays attached to the arm. 4. FOLLOW-THROUGH — after the blow: the fist resting low near the ground past the target, shoulders bowed over it and overshot, back leg trailed out behind, head still down, cape settling forward. Spent and wide open. It must NOT look like a second attack. No motion effect. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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