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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet showing FIVE poses of the same knight, in a single row with ENORMOUS empty space between them, on a flat plain solid mid-grey background. Each figure is a completely isolated island of ink with at least one whole figure-width of blank grey between neighbours. Do NOT draw a ground line or a horizon line. The character: a knight in battered plate armour with a tattered blue cape and a glowing orange gauntlet on his left hand. Heroic proportions about 6.5 heads tall, NOT chibi. Art direction: heavy confident ink outline with varying weight, flat cel shading with exactly THREE values per material and no gradients, one warm rim light from the upper right. Desaturated stone, leather and iron, with the orange gauntlet as the only saturated colour. All five face RIGHT, flat side-on camera at chest height, all at the same scale and standing on the same invisible ground line. This is a WALK CYCLE and THE LEGS MUST ALTERNATE. This is the single most important requirement: poses 2 and 4 are the two halves of one cycle and they are MIRROR-OPPOSITE stances. Read each description exactly. 1. IDLE — standing at rest, feet level and close together, fists up near the chest. 2. CONTACT, NEAR LEG FORWARD — mid-stride. The leg NEARER the camera is thrown FORWARD with its heel just landing ahead of the body; the FAR leg is stretched out BEHIND with the toe still on the ground. The legs form a wide open scissor. The arm on the near side is swung BACK, the far arm swung FORWARD. 3. PASSING — the middle of the step. Both legs are together directly under the hips, one shin lifted vertically beside the standing knee, body at its HIGHEST point, torso upright, arms hanging near vertical at the sides. 4. CONTACT, FAR LEG FORWARD — the EXACT OPPOSITE of pose 2, the other half of the cycle. Now the FAR leg is thrown FORWARD with its heel landing ahead, and the leg NEARER the camera is stretched out BEHIND with the toe down. The scissor opens the other way. The near arm is swung FORWARD, the far arm swung BACK. 5. PASSING — the same as pose 3 but with the other shin lifted: legs together under the hips, body at its highest, torso upright. Check before you draw: in pose 2 the near leg leads, in pose 4 the far leg leads. If the same leg leads in both, the drawing is wrong. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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