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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet showing FIVE poses of the SAME armoured juggernaut as the reference image, in a single row with ENORMOUS empty space between them, on a flat plain solid mid-grey background. Each figure is a completely isolated island of ink with at least one whole figure-width of blank grey between neighbours. Do NOT draw a ground line. Keep the reference character EXACTLY: same enormous slab-shouldered build, closed great-helm with a narrow slit, layered bone-white plate, colossal two-handed maul, same heavy ink outline and flat three-value cel shading with a warm rim light from the upper right. All five face RIGHT, flat side-on camera at chest height, all at the same scale on the same invisible ground line. This is a WALK CYCLE and THE LEGS MUST ALTERNATE. Poses 2 and 4 are the two halves of one cycle and they are MIRROR-OPPOSITE stances. 1. IDLE — planted at rest, feet level and apart, maul head resting on the ground. 2. CONTACT A — mid-stride with a wide open scissor of the legs. The leg NEARER the camera is thrown FORWARD, heel just landing ahead of the body. The FAR leg is stretched out BEHIND, toe still on the ground. The maul swings back. 3. PASSING — both legs together directly under the hips, one shin lifted vertically beside the standing knee, body at its HIGHEST, torso upright, the maul carried level. 4. CONTACT B — the EXACT OPPOSITE of pose 2. The FAR leg is thrown FORWARD with its heel landing ahead; the leg NEARER the camera is stretched out BEHIND with the toe down. The scissor opens the other way. The maul swings forward. 5. PASSING — legs together under the hips, the other shin lifted, body at its highest. Check before drawing: in pose 2 the NEAR leg leads; in pose 4 the FAR leg leads. If the same leg leads in both, the sheet is wrong. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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