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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of SIX separate full-body poses of the SAME eyeless choir creature from the reference image, at exactly the same scale, on the same ground line, on a flat plain solid mid-grey background. SPACING IS CRITICAL: each figure must be a completely ISOLATED ISLAND of ink surrounded by empty grey. Leave a wide gap between poses. Nothing may touch the neighbouring pose. Do NOT draw a ground line. Keep the reference creature exactly: stooped eyeless figure in a heavy choir robe with a high collar, mouth stretched wide open, hymnal chained at the waist, heavy ink outline, flat cel shading in three values with a warm rim light from the upper right. Side-on three-quarter camera at chest height: 1. WIND-UP — facing RIGHT, drawing breath for the hymn: chest swelling, head tipped back, mouth opening wider, arms rising and spreading. It reads as about-to-strike, never as already striking. No motion effect. 2. CONTACT — facing RIGHT, the hymn released: head thrown back, mouth at full gape, arms flung wide and high, robe blasted outward. A short orange glow bursts from the mouth and stays close to the head. 3. FOLLOW-THROUGH — facing RIGHT, after the note: body folded forward and emptied, arms hanging, head down, robe settling. It must NOT look like a second attack. No motion effect. 4. TURN — the body facing the CAMERA square-on, head starting to look to the left, robe swinging across. The single frame between facing right and facing left. 5. HITSTUN — facing RIGHT, taking a hit: head snapped back and to the left, chest caved in, both arms flung outward, knees buckling. 6. DOWN — knocked flat on the ground, entirely horizontal and as low as the pose can be: lying on one side, an arm outflung, robe spread across the floor, head toward the viewer. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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