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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of FIVE separate full-body poses of the SAME character, at exactly the same scale, on the same ground line, on a flat plain solid mid-grey background. SPACING IS CRITICAL: leave an empty gap at least as wide as a whole figure between each pose. Nothing may touch or overlap the next pose. The character: VESNA, a lithe duellist. Slight, fast and fragile — five cuts before anyone else lands two. Close-cropped dark hair, a cropped leather jerkin over a pale wrapped torso, bare forearms, twin short curved knives, a torn ice-blue sash streaming from the waist, wrapped ankles and light boots. Heroic proportions about 6.5 heads tall, NOT chibi. Art direction, matched exactly across the roster: heavy confident ink outline with varying weight, flat cel shading with exactly THREE values per material and no gradients, one warm rim light from the upper right. Desaturated leather and steel everywhere, with ICE BLUE as the only saturated colour — the sash and a cold gleam on the blades. Every pose must read clearly as a black silhouette. All five face to the RIGHT, side-on three-quarter camera at chest height: 1. IDLE — a low duellist's guard, knives crossed low, weight on the back foot, coiled and light. 2. WALK CONTACT — front heel landing ahead, back toe still down, arms swung to opposite extremes. 3. WALK DOWN — weight dropped onto the bent front knee, body at its lowest, arms near vertical. 4. WALK PASSING — back leg swinging through beside the standing leg, body at its highest. 5. WALK UP — pushing off the back toe, body rising, opposite arm swung forward. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow.
Creator
Tim Brook
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