Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of FOUR separate full-body poses of the SAME chain-fighter from the reference image, at exactly the same scale, on the same ground line, on a flat plain solid mid-grey background. SPACING IS CRITICAL: each figure must be a completely ISOLATED ISLAND of ink surrounded by empty grey. Leave a gap at least as wide as a whole figure between poses. Do NOT draw a ground line. Keep the reference character exactly: lean wiry chain-fighter, sleeveless dark tunic, studded belt, wrapped forearms, shaven head with a violet brand at one temple, short heavy chain wound around one fist, heavy ink outline, flat cel shading in three values with a warm rim light from the upper right. Side-on three-quarter camera at chest height: 1. TURN — caught mid-pivot, the body facing the CAMERA square-on, head starting to look to the left, the chain swinging across the chest. The single frame between facing right and facing left. 2. HITSTUN — facing RIGHT, taking a hit: head snapped back and to the left, chest caved in, both arms flung outward, front knee buckling. 3. DOWN — knocked flat on the ground, entirely horizontal and as low as the pose can be: lying on one side, an arm outflung, legs tangled, head toward the viewer, the chain spilled across the floor. 4. DODGE — facing RIGHT, mid-roll: body tucked into a tight ball low to the ground, knees to the chest, arms wrapped in, head down. Clearly a fast evasive roll, not a crouch. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.