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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of FOUR separate full-body poses of the SAME knight character, evenly spaced with a clear empty gap between each pose, on a flat plain solid mid-grey background. The character: ALDRIC, a heroic knight in battered plate armour with a tattered blue cape and a glowing orange gauntlet on his left hand. Heroic proportions, about 6.5 heads tall — NOT chibi, NOT a big-headed cartoon. Grim, weathered, determined. The four poses are a side-view WALK CYCLE, seen from a flat side-on three-quarter camera at chest height, all four at exactly the same scale and the same ground line, all facing to the RIGHT: 1. CONTACT — front foot heel just landing ahead, back foot toe still down, arms swung to opposite extremes, torso leaning forward into the step. 2. DOWN — weight fully dropped onto the front leg, that knee bent, body at its lowest, arms passing near vertical. 3. PASSING — back leg swinging through beside the standing leg, body at its highest, torso upright. 4. UP — pushing off the back toe, body rising, the opposite arm swung forward. Art direction: heavy confident ink outline with weight that varies — thicker under the jaw, at the belt and where a limb crosses the torso. Flat cel shading with exactly three values per material: base, one shadow, one warm rim light from the upper right. No gradients, no airbrush, no soft glow. Desaturated stone, leather and iron everywhere except the orange accent of the gauntlet and cape trim. Each pose must read clearly as a black silhouette. No text, no labels, no numbers, no frame borders, no grid lines, no ground shadow.
Creator
Tim Brook
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