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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of FOUR separate full-body poses of the SAME duellist from the reference image, at exactly the same scale, on the same ground line, on a flat plain solid mid-grey background. SPACING IS CRITICAL: leave an empty gap at least as wide as a whole figure between each pose. Nothing may touch or overlap the next pose. Keep the reference character exactly: lithe duellist, cropped leather jerkin, bare forearms, twin short curved knives, torn ice-blue sash, heavy ink outline, flat cel shading in three values with a warm rim light from the upper right. Side-on three-quarter camera at chest height: 1. TURN — caught mid-pivot, the body facing the CAMERA square-on, head starting to look to the left, sash swinging across the body. The single frame between facing right and facing left. 2. HITSTUN — facing RIGHT, taking a hit: head snapped back and to the left, chest caved in, both arms flung outward, knives loose, front knee buckling, sash whipped forward. 3. DOWN — knocked flat on the ground, entirely horizontal and as low as the pose can be: lying on one side, an arm outflung, legs tangled, head toward the viewer, sash spread across the floor. 4. DODGE — facing RIGHT, mid-roll: body tucked into a tight ball low to the ground, knees to the chest, arms wrapped in, head down, sash wound around the body. Clearly a fast evasive roll, not a crouch. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow.
Creator
Tim Brook
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