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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of THREE separate full-body poses of the SAME undead creature from the reference image, at exactly the same scale, on the same ground line, on a flat plain solid mid-grey background. SPACING IS CRITICAL: leave an empty gap at least as wide as a whole figure between each pose. Nothing may touch or overlap the next pose. Keep the reference creature exactly: gaunt grey risen corpse, skull-like face with sunken red pinpoint eyes, filthy trailing burial bandages, long clawed fingers, hunched shoulders, bare bony feet, heavy ink outline, flat cel shading in three values with a warm rim light from the upper right. Side-on three-quarter camera at chest height: 1. TURN — caught mid-pivot, the body facing the CAMERA square-on, head starting to look to the left, bandages swinging across the body. This is the single frame between facing right and facing left. 2. HITSTUN — facing RIGHT, taking a hit: skull snapped back and to the left, ribcage caved in, both clawed arms flung outward, front knee buckling, bandages whipped forward. 3. DOWN — knocked flat on the ground, entirely horizontal and as low as the pose can be: lying on its side, one arm outflung, legs tangled, skull toward the viewer, bandages spread across the floor. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow.
Creator
Tim Brook
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