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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of FIVE separate full-body poses of the SAME undead creature, at exactly the same scale, on the same ground line, on a flat plain solid mid-grey background. SPACING IS CRITICAL: leave an empty gap at least as wide as a whole figure between each pose. Nothing may touch or overlap the next pose. The character: a HUSK — a gaunt risen corpse, grey desiccated skin stretched over bone, a skull-like face with sunken red pinpoint eyes, jaw hanging slightly open, wrapped in filthy grey burial bandages that trail from the forearms and waist, long clawed fingers, hunched shoulders, bare bony feet. Roughly human height and clearly weaker than a knight. NOT chibi, NOT a big-headed cartoon. Art direction, matched exactly to the rest of the roster: heavy confident ink outline with varying weight, flat cel shading with exactly three values per material, one warm rim light from the upper right, no gradients and no airbrush. Desaturated grey bone and cloth throughout, with the red eyes as the only saturated colour. Every pose must read clearly as a black silhouette. All five face to the RIGHT, side-on three-quarter camera at chest height: 1. IDLE — standing swaying, arms hanging loose and slightly forward, head tilted, weight uneven. 2. WALK CONTACT — front heel landing ahead, back toe still down, arms swung to opposite extremes, shuffling forward. 3. WALK DOWN — weight dropped onto the bent front knee, body at its lowest, arms near vertical. 4. WALK PASSING — back leg swinging through beside the standing leg, body at its highest. 5. WALK UP — pushing off the back toe, body rising, opposite arm swung forward. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow.
Creator
Tim Brook
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