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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of FIVE separate full-body poses of the SAME creature, at exactly the same scale, on the same ground line, on a flat plain solid mid-grey background. SPACING IS CRITICAL: each figure must be a completely ISOLATED ISLAND of ink surrounded by empty grey. Leave a gap at least as wide as a whole figure between poses. Nothing may touch the neighbouring pose. The character: a WARDEN — a dead gaoler. Broad and squat, a rusted iron kettle-helm with a barred faceplate, a heavy studded leather coat, a battered TOWER SHIELD strapped to the left arm covering most of the body, and a short iron club in the right hand. A ring of gaol keys at the belt. Human height but very wide, NOT chibi. Art direction, matched exactly across the roster: heavy confident ink outline with varying weight, flat cel shading with exactly THREE values per material and no gradients, one warm rim light from the upper right. Desaturated rust, iron and leather, with a dull ORANGE rust bloom on the shield as the only warm colour. Every pose must read clearly as a black silhouette. All five face to the RIGHT, side-on three-quarter camera at chest height: 1. IDLE — planted behind the raised shield, club held low and ready. 2. WALK CONTACT — front heel landing ahead, back toe still down, shield still up, a heavy shove of a stride. 3. WALK DOWN — weight dropped onto the bent front knee, body at its lowest. 4. WALK PASSING — back leg swinging through beside the standing leg, body at its highest. 5. WALK UP — pushing off the back toe, body rising. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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