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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of FIVE separate full-body poses of the SAME character, at exactly the same scale, on the same ground line, on a flat plain solid mid-grey background. SPACING IS CRITICAL AND NON-NEGOTIABLE: each figure must be a completely ISOLATED ISLAND of ink surrounded by empty grey. Leave a gap at least as wide as a whole figure between poses. No chain, cloth or trailing object may reach toward or touch the neighbouring pose. The character: TOMERAKE, a chain-fighter. Lean and wiry, a sleeveless dark tunic, a heavy studded belt, wrapped forearms, a shaven head with a violet brand burned across one temple, and a SHORT heavy length of chain wound around one fist and forearm. Heroic proportions about 6.5 heads tall, NOT chibi. Art direction, matched exactly across the roster: heavy confident ink outline with varying weight, flat cel shading with exactly THREE values per material and no gradients, one warm rim light from the upper right. Desaturated cloth and iron everywhere, with VIOLET as the only saturated colour — the brand on his temple and a cold gleam on the chain links. Every pose must read clearly as a black silhouette. All five face to the RIGHT, side-on three-quarter camera at chest height: 1. IDLE — a boxer's stance, chained fist raised near the jaw, the other hand open, weight on the balls of the feet. 2. WALK CONTACT — front heel landing ahead, back toe still down, arms swung to opposite extremes. 3. WALK DOWN — weight dropped onto the bent front knee, body at its lowest. 4. WALK PASSING — back leg swinging through beside the standing leg, body at its highest. 5. WALK UP — pushing off the back toe, body rising, opposite arm swung forward. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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