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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of SIX separate full-body poses of the SAME four-legged hound-thing from the reference image, at exactly the same scale, on the same ground line, on a flat plain solid mid-grey background. SPACING IS CRITICAL: each figure must be a completely ISOLATED ISLAND of ink surrounded by empty grey. Leave a wide gap between poses. Nothing may touch the neighbouring pose. Do NOT draw a ground line. Keep the reference creature exactly: lean four-legged dead hound, hairless hide stretched over ribs, long eyeless skull with too many teeth, whip-thin tail, cracked claws, heavy ink outline, flat cel shading in three values with a warm rim light from the upper right. Side view at the animal's own height: 1. WIND-UP — facing RIGHT, crouched to pounce: haunches gathered low and back, front legs braced, head low and aimed forward, tail rigid. It reads as about-to-leap, never as already leaping. No motion effect. 2. CONTACT — facing RIGHT, mid-pounce: fully airborne and stretched out, front claws thrown forward, jaws wide open, hind legs trailing. A short pale motion smear follows the body and stays close to it. 3. FOLLOW-THROUGH — facing RIGHT, the landing overshoot: front legs splayed and skidding, head down, hindquarters still coming over the top, off balance. It must NOT look like a second leap. No motion effect. 4. TURN — the body seen from the FRONT, square-on to the camera, head starting to swing to the left, chest and both forelegs visible. The single frame between facing right and facing left. 5. HITSTUN — facing RIGHT, taking a hit: skull snapped back and to the left, spine twisted, legs splaying outward, body driven sideways. 6. DOWN — knocked flat on the ground, entirely horizontal and as low as the pose can be: lying on its side, legs limp and tangled, skull toward the viewer, tail slack. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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