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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of FIVE separate full-body poses of the SAME character, at exactly the same scale, on the same ground line, on a flat plain solid mid-grey background. SPACING IS CRITICAL: leave an empty gap at least as wide as a whole figure between each pose. Nothing may touch or overlap the next pose. Do NOT draw a ground line or a horizon line. The character: BRAND, an enormous slow juggernaut. Three swings and none of them can be stopped. Huge slab-shouldered build, a full closed great-helm with a narrow slit, layered bone-white plate armour scarred and chipped, enormous gauntlets, a colossal two-handed maul carried across the body, a heavy chain girdle. Towering and heavy, NOT chibi. Art direction, matched exactly across the roster: heavy confident ink outline with varying weight, flat cel shading with exactly THREE values per material and no gradients, one warm rim light from the upper right. Desaturated iron everywhere, with BONE WHITE as the character's own colour on the plate. Every pose must read clearly as a black silhouette. All five face to the RIGHT, side-on three-quarter camera at chest height: 1. IDLE — planted wide, maul head resting on the ground, shoulders squared, immovable. 2. WALK CONTACT — front heel landing ahead, back toe still down, the maul swinging across, a slow heavy stride. 3. WALK DOWN — weight dropped onto the bent front knee, body at its lowest, the maul low. 4. WALK PASSING — back leg swinging through beside the standing leg, body at its highest. 5. WALK UP — pushing off the back toe, body rising, the maul carried forward. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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