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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of FIVE separate full-body poses of the SAME character, at exactly the same scale, on the same ground line, on a flat plain solid mid-grey background. SPACING IS CRITICAL AND NON-NEGOTIABLE: each figure must be a completely ISOLATED ISLAND of ink surrounded by empty grey. Leave a gap at least as wide as a whole figure between poses. No chain, no smoke, no robe and no trailing object may reach toward or touch the neighbouring pose. Keep the censer chain SHORT and held close to the body, and keep every wisp of smoke tight around the censer. The character: MARROW, a plague-priest. Tall and gaunt, a hooded ragged cassock over a wrapped body, a beaked plague mask, bandaged hands, and a SHORT-chained censer — a small pierced metal burner — held close in one hand with a little sickly green glow. Art direction, matched exactly across the roster: heavy confident ink outline with varying weight, flat cel shading with exactly THREE values per material and no gradients, one warm rim light from the upper right. Desaturated grey cloth and iron everywhere, with SICKLY GREEN as the only saturated colour. Every pose must read clearly as a black silhouette. NOT chibi. All five face to the RIGHT, side-on three-quarter camera at chest height: 1. IDLE — standing tall and still, censer held low at the hip, the other hand raised. 2. WALK CONTACT — front heel landing ahead, back toe still down, arms swung to opposite extremes. 3. WALK DOWN — weight dropped onto the bent front knee, body at its lowest. 4. WALK PASSING — back leg swinging through beside the standing leg, body at its highest. 5. WALK UP — pushing off the back toe, body rising, opposite arm swung forward. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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