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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of FIVE separate full-body poses of the SAME creature, at exactly the same scale, on the same ground line, on a flat plain solid mid-grey background. SPACING IS CRITICAL: each figure must be a completely ISOLATED ISLAND of ink surrounded by empty grey. Leave a gap at least as wide as a whole figure between poses. Nothing may touch the neighbouring pose. The character: a HOUND — a dead beast that pounces. A lean FOUR-LEGGED hound-thing, skin stretched tight over ribs and hips, no fur, a long narrow skull with no eyes and too many teeth, a whip-thin tail, and cracked claws. It runs low to the ground. Roughly waist height to a man. Art direction, matched exactly across the roster: heavy confident ink outline with varying weight, flat cel shading with exactly THREE values per material and no gradients, one warm rim light from the upper right. Desaturated grey hide throughout, with a dull RED gleam in the sockets as the only saturated colour. Every pose must read clearly as a black silhouette. All five face to the RIGHT, side-on view at the animal's own height: 1. IDLE — standing low and tense on all four legs, head down and forward, tail stiff. 2. RUN CONTACT — front paws landing ahead together, hind legs still extended behind, spine stretched long. 3. RUN GATHER — all four legs drawn under the body, spine arched high, body at its most compressed. 4. RUN PUSH — hind legs driving off behind, front legs reaching forward, spine flat and long. 5. RUN SUSPEND — all four feet off the ground, body stretched out at full extension in the air. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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