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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of FIVE separate full-body poses of the SAME character, at exactly the same scale, on the same ground line, on a flat plain solid mid-grey background. SPACING IS CRITICAL: leave an empty gap at least as wide as a whole figure between each pose. Nothing may touch or overlap the next pose. Do NOT draw a ground line or a horizon line. The character: MARROW, a plague-priest with the longest reach in the ruin. Tall and gaunt, a hooded ragged cassock over a wrapped body, a beaked plague mask, bandaged hands, and a long chained CENSER — a pierced metal burner swinging on a long chain — trailing sickly green smoke. Heroic proportions about 6.5 heads tall, NOT chibi. Art direction, matched exactly across the roster: heavy confident ink outline with varying weight, flat cel shading with exactly THREE values per material and no gradients, one warm rim light from the upper right. Desaturated grey cloth and iron everywhere, with SICKLY GREEN as the only saturated colour — the censer's glow and its smoke. Every pose must read clearly as a black silhouette. All five face to the RIGHT, side-on three-quarter camera at chest height: 1. IDLE — standing tall and still, censer hanging from one hand on its chain, the other hand raised, smoke curling. 2. WALK CONTACT — front heel landing ahead, back toe still down, the censer swung back behind on its chain. 3. WALK DOWN — weight dropped onto the bent front knee, body at its lowest, the censer low and near the floor. 4. WALK PASSING — back leg swinging through beside the standing leg, body at its highest, the censer passing the hip. 5. WALK UP — pushing off the back toe, body rising, the censer swung forward on its chain. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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