Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of FIVE separate full-body poses of the SAME knight from the reference image, at exactly the same scale, on the same ground line, on a flat plain solid mid-grey background, with a WIDE clear empty gap between each pose so no cape overlaps the next figure. Keep the reference character exactly: battered plate armour, tattered blue cape, glowing orange gauntlet on the left hand, heroic proportions about 6.5 heads tall, heavy ink outline, flat cel shading in three values with a warm rim light from the upper right. All five face to the RIGHT, side-on three-quarter camera at chest height: 1. WIND-UP — the instant before a punch: weight loaded onto the BACK foot, the gauntlet fist drawn back past the hip, shoulder rotated away, front arm raised as a guard, body coiled. It must read as about-to-strike and never as already striking. 2. CONTACT — the punch landing at full extension: the glowing gauntlet fist thrown forward at chest height, arm locked straight, torso rotated fully through, front foot planted hard, a bright motion smear trailing the fist. 3. FOLLOW-THROUGH — after the blow: the arm dropping and crossing the body, shoulders overshot past the target, weight forward on the front foot, head still turned after the punch. It must NOT look like a second attack. 4. HITSTUN — taking a hit: head snapped back and to the left, chest caved in, both arms flung outward, front knee buckling, cape whipped forward. 5. DOWN — knocked flat on the ground: lying on his side, one arm outflung, legs tangled, head toward the viewer, cape spread on the floor. Entirely horizontal, as low as the pose can be. No text, no labels, no numbers, no frame borders, no grid lines, no ground shadow.
Creator
Tim Brook
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.