Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of THREE separate full-body poses of the SAME chain-fighter from the reference image, at exactly the same scale, on the same ground line, on a flat plain solid mid-grey background. SPACING IS CRITICAL: each figure must be a completely ISOLATED ISLAND of ink surrounded by empty grey. Leave a gap at least as wide as a whole figure between poses. Do NOT draw a ground line. Keep the reference character exactly: lean wiry chain-fighter, sleeveless dark tunic, studded belt, wrapped forearms, shaven head with a violet brand at one temple, short heavy chain wound around one fist, heavy ink outline, flat cel shading in three values with a warm rim light from the upper right. All three face to the RIGHT, side-on three-quarter camera at chest height: 1. WIND-UP — the chained fist cocked back tight at the ribs, shoulder wound away, front hand up as a guard, hips loaded on the back foot. It reads as about-to-strike, never as already striking. No motion effect. 2. CONTACT — the chained fist driven forward at full extension at jaw height, arm locked, torso rotated fully through, front foot stamped. A short violet motion smear trails the fist and stays close to the arm. 3. FOLLOW-THROUGH — after the blow: the punching arm dropping and crossing the body, shoulders overshot, head still turned after the fist, guard hand down. It must NOT look like a second attack. No motion effect. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.