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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of FIVE separate full-body poses of the SAME knight from the reference image, at exactly the same scale, on the same ground line, on a flat plain solid mid-grey background, with a WIDE clear empty gap between each pose so no cape overlaps the next figure. Keep the reference character exactly: battered plate armour, tattered blue cape, glowing orange gauntlet, heroic proportions about 6.5 heads tall, heavy ink outline, flat cel shading in three values with a warm rim light from the upper right. All five face to the RIGHT, side-on three-quarter camera at chest height: 1. IDLE A — standing guard, weight on the back foot, fists up near the chest, shoulders settled, alert. 2. IDLE B — the same guard one breath later: chest lifted, cape drifting, head a fraction higher. Almost identical to pose 1, only the breathing differs. 3. TURN — caught mid-pivot, the body facing the CAMERA square-on, head starting to look to the left, cape swinging across the body. This is the single frame between facing right and facing left. 4. PARRY — a hard deflection: front shoulder driven forward, forearm angled across the face, back leg braced, body coiled and compact. 5. HELD — seized from behind: arms pinned back, chest thrust forward, head down, heels dragging, struggling. No text, no labels, no numbers, no frame borders, no grid lines, no ground shadow.
Creator
Tim Brook
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