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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of THREE separate full-body poses of the SAME undead creature from the reference image, at exactly the same scale, on the same ground line, on a flat plain solid mid-grey background. SPACING IS CRITICAL: leave an empty gap at least as wide as a whole figure between each pose. Nothing may touch or overlap the next pose. Keep the reference creature exactly: gaunt grey risen corpse, skull-like face with sunken red pinpoint eyes, filthy trailing burial bandages, long clawed fingers, hunched shoulders, bare bony feet, heavy ink outline, flat cel shading in three values with a warm rim light from the upper right. All three face to the RIGHT, side-on three-quarter camera at chest height: 1. WIND-UP — the instant before a clawing swipe: the clawed arm hauled back and up above the shoulder, body twisted away, head thrust forward, mouth open. It reads as about-to-strike, never as already striking. No motion effect at all. 2. CONTACT — the swipe landing: the clawed arm slashing forward and down across the body at full extension, torso rotated through, front foot planted. A short pale motion smear follows the claws and stays close to the arm. 3. FOLLOW-THROUGH — after the swipe: the arm carried down past the opposite hip, shoulders overshot, head dropped, body overbalanced forward. It must NOT look like a second attack. No motion effect at all. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow.
Creator
Tim Brook
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