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Made with Nano Banana 2 Lite · CC0 · 11 Sept 2026
Generated from: A 2D game character sprite sheet: one row of THREE separate full-body poses of the SAME plague-priest from the reference image, at exactly the same scale, on the same ground line, on a flat plain solid mid-grey background. SPACING IS CRITICAL: leave an empty gap at least as wide as a whole figure between each pose. Nothing may touch or overlap the next pose. Do NOT draw a ground line. Keep the reference character exactly: tall gaunt hooded plague-priest, beaked mask, ragged cassock, bandaged hands, long chained censer trailing sickly green smoke, heavy ink outline, flat cel shading in three values with a warm rim light from the upper right. All three face to the RIGHT, side-on three-quarter camera at chest height: 1. WIND-UP — the censer hauled back and up behind the shoulder on its chain, the body wound away, front hand raised, the chain taut. It reads as about-to-strike, never as already striking. No motion effect. 2. CONTACT — the censer swung forward and round at the very end of its chain, at full reach in front of the body, torso rotated through, robes flaring. A short green motion arc follows the censer and stays close to the chain. 3. FOLLOW-THROUGH — after the swing: the censer carried down and across past the opposite hip, chain slack, shoulders overshot, hood dropped. It must NOT look like a second attack. No motion effect. No text, no labels, no numbers, no captions, no frame borders, no grid lines, no ground shadow, no horizon line.
Creator
Tim Brook
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