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Made with Nano Banana 2 Lite · CC0 · 6 Aug 2026
Generated from: A 2D character sprite sheet for an HD-2D top-down RPG, in the exact art style of Octopath Traveler and the Live A Live HD-2D remake: detailed 16-bit-inspired pixel art, tall proportions, rich dithered shading, hard pixel edges, strong readable silhouette. STRICT LAYOUT: exactly 4 rows and 6 columns = 24 cells on a regular grid. Every cell is the same size. Exactly one character pose per cell, centered horizontally in its cell, feet resting on the same baseline within a row. Even generous margins. No cell overlaps. CHARACTER (identical in all 24 cells): a lean dark-fantasy assassin. Hooded dark teal cloak cut short at the thigh so the legs stay fully visible, tight leather harness and bracers, two curved daggers at the hips, face lost in the shadow of the hood, a long dark scarf trailing behind. Palette is cold and desaturated: deep teal, dark slate, worn black leather, cold grey-green, charcoal. One single small warm amber accent: a tiny glowing ember on a pendant at the chest. ROWS, top to bottom, seen from a fixed high three-quarter top-down camera: Row 1 — walking TOWARD the viewer (front view, hood facing camera). Row 2 — walking to the viewer's LEFT (side profile facing left). Row 3 — walking AWAY from the viewer (back view, scarf and cloak prominent). Row 4 — walking to the viewer's RIGHT (side profile facing right). Each row is one full 6-frame walking cycle read left to right: contact, passing, contact, contact, passing, contact — legs and arms clearly swinging, the scarf trailing. Fully transparent background (alpha channel). No ground, no cast shadow, no grid lines, no borders, no frames, no text, no numbers, no labels, no watermark, no drop shadow. Just the 24 isolated character poses on transparency.
Creator
Kévin
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