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Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: Straight top-down orthographic plan view combining three spaces of a small medieval monastery video game, framed like a map of connected rooms. In the centre the rectangular church nave with two parallel rows of columns and rows of wooden benches; west of the church, an open cemetery yard of aligned grey stone headstones; north of the church, drawn slightly offset below as if underground, a crypt hall with thick square stone columns and stone sarcophagi along its side walls. Show the connections: a hidden passage leading from the church altar down into the crypt, and a plain door in the crypt's west wall opening toward the cemetery. Low-poly flat-shaded geometry, chunky faceted stone walls, tan flagstone floors, few flat materials, even overcast light outside and a dim interior for the crypt. No text, no labels, no arrows, no UI, no characters.
Creator
Botas Chun
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