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Made with Nano Banana 2 Lite · CC0 · 14 Oct 2026
Generated from: Completely replace the photorealistic look with flat cel-shaded stylised 3D and bold graphic-novel ink outlines, matching an isometric survival-horror game's art direction. High diagonal overhead camera angle. Inside a ruined hospital ward corridor, flooded ankle-deep. A small survivor figure sprints hard toward the camera corner, kicking up water, rendered as a flat cel-shaded silhouette with strong ink edges. Behind them, filling the narrow corridor, a seven-foot hulking creature in a torn straitjacket — massive blocky silhouette, no face, huge ink-outlined hands — rounds the far bend. Sickly green cage-lamp overhead, charcoal walls and dark navy floor tiles reflecting the green glow. Overturned hospital trolleys block part of the path. Entirely flat polygon shapes, cartoon shadow planes, no photorealism, no ambient occlusion, no realistic textures — pure graphic-novel ink-edge cel-shading. No text, no UI, no logos.
Creator
Максим Максимов
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