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Made with Nano Banana 2 Lite · CC0 · 14 Oct 2026
Generated from: Fixed overhead-angled wide shot, stylised 3D. A survivor sprints down a rain-soaked city alley at night, overturning barrels as obstacles behind her. A massive hulking creature with a trench coat and scarred face pounds through the debris, closing the gap. Street lamps flicker, casting pools of orange light on wet asphalt. Blocked exits on the sides funnel the path forward. High contrast, desaturated blue and orange palette. Drawn in this game's art direction: Stylised 3D rendering, semi-realistic proportions with slight exaggeration, matte surfaces with fine surface detail, pre-rendered-feel fixed camera angles inspired by classic survival horror, moody atmospheric lighting with strong directional sources and deep shadows, desaturated palette with selective accent colours: deep navy, rust orange, sickly green and blood red, cinematic tension in every frame Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Максим Максимов
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