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Made with Grok Imagine ยท CC0 ยท 6 Oct 2026
Generated from: Pixel art game sprite of ONE female human rogue, full body standing, whole body from the top of the head to the soles of the boots inside the frame with the feet resting on the very bottom edge, three-quarter front view turned slightly to the figure's right, arms and legs separated from the torso so the silhouette stays clean and readable. SUBJECT: a grim adult human woman thief, clearly female with a plain sharpened face and a thin scar at the lip, dark hair tied back beneath a deep hooded cloak with the cowl casting shadow over her brow, dark grease-stained blue-grey leathers, a tight dark leather jerkin with a buckle strap and a coin pouch on her belt, a slim dagger gripped blade-up in one oversized hand and a second sheathed dagger at her hip. Grim, adult, dark-fantasy figure: Octopath Traveler HD-2D pushed darker and harder, Triangle Strategy / Tactics Ogre Reborn / Blasphemous. Worn dark desaturated palette of dark blue-grey leather, near-black cloth, dull tarnished steel and grimy brown, deep near-black shadows, dither and cluster shading, no smooth airbrush, no glow, no cartoon, no chibi, no anime, no cel-shading, nothing cute. ONE dark outline wrapping the whole silhouette, single light source from the upper left. Bare visible face under the hood: narrow intense eyes, each with a dark socket, a clear iris and exactly ONE small specular dot of light, heavy low brows, hard closed mouth line. Compact tactical-RPG proportions, about three heads tall, grounded and sturdy with feet planted flat, hands and daggers slightly oversized for readability. ABSOLUTELY NO magenta or pink on the figure itself. Flat solid uniform magenta background (#FF00FF) with a plain magenta margin all around the silhouette. No ground shadow, no frame, no border, no text, no watermark. Low-resolution chunky pixel art with hard sharp edges, nearest-neighbour look, no anti-aliasing, not upscaled.
Creator
Christian Hamel
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