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Made with GPT Image 2 ยท CC0 ยท 3 Aug 2026
Generated from: Create a production-ready 2D pixel-art animation frame sheet for a side-view Godot game. HUMAN FORM only: a tiny hooded/robed crimson humanoid, bright ember-like face mark, dark-violet scarf/cloth, limited near-black, dark violet, crimson, scarlet and ember-orange palette, crisp hard pixel edges, no anti-aliasing, designed to read at about 56 pixels tall in-game. Exact uniform 4 columns by 4 rows grid, 16 equal square cells, no gutters, no borders, no text, no labels, no watermark. One character pose centered in every cell, consistent scale and baseline. Row 1 left-to-right = IDLE/rest: 4 subtle breathing/cloth frames. Row 2 = WALK/RUN movement: 4 clearly different stride frames. Row 3 = JUMP: 4 frames showing crouch, takeoff, airborne, landing. Row 4 = ATTACK/STRIKE: 4 frames showing wind-up, forward strike, full extension with ember slash accent, recovery. Side-view facing right. Use a clean solid pale gray background only as a temporary background-removal aid; no scene, props, floor, cast shadows, or baked dark background. Keep every cell's background the same flat pale gray and keep all character pixels fully inside their cell.
Creator
Dark Fantasy
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