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Made with Summer Pixel · CC0 · 23 Sept 2026
Edited image: Use the small rounded white robot companion from the reference image. Keep its design 100 percent unchanged: glossy white rounded egg-shaped body and head, large dark navy visor with two glowing cyan-blue eyes, small gold crown emblem on the lower chest, blue ring accents and blue shoulder and hip caps, rounded white arms, short rounded legs with blue-tipped feet. Same colours, same proportions, same identity, no redesign. It must stay a real animated companion character, never an icon, badge or logo. Output a 2D GAME SPRITE SHEET in a STRICT RECTANGULAR GRID: 4 columns and 2 rows, 8 frames total, read left to right then top to bottom. Every cell is EXACTLY the same size. In every cell the same robot is drawn at EXACTLY the same scale, EXACTLY the same camera angle (fixed isometric camera, 2:1 dimetric look, slight top-down three-quarter view), centred in its cell, whole robot fully inside the cell with equal padding, no cropping. Perfectly regular machine-printed sprite atlas grid, flat 2D layout, no diagonal arrangement, no perspective, no overlapping cells. The robot floats above the ground, facing north-east (turned three-quarter to the screen right, looking up and to the right). Hover loop across the 8 frames: base height, rising, high point with a slight forward tilt, descending, base height again, rising with a slight side sway, high point with arms lifted, descending back to base height. Clear visible up-and-down motion and a soft cyan glow with a small dust puff directly beneath it in each frame, so it reads as a real hovering animated character. Soft warm key light from the top-left, identical in every cell. Flat pure white background everywhere, isolated robot, no scenery, no ground plane, no props, no other characters, no text, no labels, no numbers, no cell borders, no grid lines.
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סיבא עאסי
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